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Promptsgame-cinematicOriginal Action Game Trailer in Neon Ruined City

Original Action Game Trailer in Neon Ruined City

A prompt for an original AAA-style action game concept trailer set in a neon-lit ruined city. The protagonist slides to dodge falling mechanical guards, draws a folding energy blade, and the trailer ends on the boss's silhouette. It emphasizes third-person follow, rapid close-up to ultra-wide cuts, and a strong two-second hook.

Prompt (original, unmodified)

Positive Prompt: Original action game concept trailer. The protagonist travels through a neon ruined city, where the debris by the road emits faulty advertising lights, and mechanical guards fall from the faults of high-rise buildings. After dodging with a slide, the protagonist pulls out a folding energy blade. The camera is like an AAA game debut trailer, with third-person follow, rapid switching between close-up and ultra-wide shots, strong rhythm and distinct scene layers. It finally stops at the silhouette of the boss's appearance, creating a strong feeling of "wanting to play this game".    Negative Restrictions: No Cyberpunk 2077 logos, no well-known game UI, no existing game character outlines.    A strong hook in the first 2 seconds, stable main body, coherent actions, movie-level composition, real light and shadow, epic sense, strong emotion, high-definition details, suitable for social media communication, avoiding copyrighted characters, avoiding brand logos, and completely original design.

Reproduced verbatim from the original post. Never edited or translated. Everything outside this block is our own commentary.

How this prompt compares

Computed from the 5,926 prompts in this library, not from this prompt alone. How the data is produced.

The techniques this prompt uses are more common in game cinematic prompts than in the library overall:

TechniqueIn game cinematicLibrary averageLift
pull-out camera16%10%1.58x
silhouette lighting18%8%2.12x
volumetric lighting45%23%1.97x
neon lighting21%12%1.7x

"Lift" is how much more often the technique appears in game cinematic prompts than across the whole library.

Across all 5,926 prompts, the techniques used here appear at: tracking 41%, close-up 40%, wide shot 26%, volumetric 23%.

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