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cinematic realistic·sports·Seedance 2.0 prompt

Neo-Noir Alley Brawl in Continuous Side-Scrolling Take

A gritty neo-noir action sequence where a disheveled man fights eight thugs in a rain-slicked alley, filmed as a single continuous side-scrolling long take. The prompt specifies a 15-second timeline with static, tracking, and push-in camera moves, plus photorealistic 4K quality and realistic fight physics.

Prompt

Gritty neo-noir action, single continuous side-scrolling long take,
raw and unglamorous fight choreography, exhausted realistic combat,
desaturated teal-green color grade, harsh fluorescent and sodium
vapor lighting, Korean revenge thriller aesthetic, 35mm film grain.
[CHARACTERS]
The Man: disheveled middle-aged man in a wrinkled black suit,
loosened tie, bruised face, wild unkempt hair, gripping a claw
hammer in his right hand.
The Thugs: 8 street thugs in cheap dark jackets and hoodies,
armed with wooden sticks, pipes and bare fists.
[LOCATION]
A narrow rain-slicked alley at night, brick walls lined with
pipes, dumpsters, hanging cables, steam rising from grates,
a single buzzing fluorescent tube overhead.
[TIMELINE]
[0:00–3] Static wide profile — The Man stands alone at the left
end of the alley, hammer hanging low, breathing heavy. The Thugs
fill the right side, slowly closing in.
[3–6] Lateral tracking right — The Man walks straight into the
group swinging the hammer in wide brutal arcs, two Thugs drop,
the rest swarm him from both sides.
[6–9] Lateral tracking continues — The Man takes hits, staggers
against the brick wall, headbutts one Thug and drives his elbow
into another, movements getting slower and heavier.
[9–12] Lateral tracking continues — exhausted brawling in the
steam, The Man drags a Thug down with him, rises using the wall,
swings the hammer one final time.
[12–15] Slow push-in — The Man stands alone among fallen Thugs,
swaying, hammer dripping, staring down the empty alley as the
fluorescent light flickers.
[SFX]
Dull impacts, wood cracking, bodies hitting wet concrete, ragged
breathing, distant city hum, buzzing fluorescent light.
[MUSIC]
Melancholic waltz strings over the violence, ironic and elegant
counterpoint.
[QUALITY ANCHOR]
Photorealistic 4K, realistic fight physics, weight and momentum
on every hit, stable character design, continuous unbroken camera
motion, no flicker, no deformation, no morphing

How to use this prompt

  1. Copy the prompt with the Copy prompt button above.
  2. Paste it into any tool that supports Seedance 2.0.
  3. Swap the subject, setting or style for your own, then generate.

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