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PromptsanimeNeon Rooftop Psychic Avatar K.O. in Four Cuts

Neon Rooftop Psychic Avatar K.O. in Four Cuts

A four-cut cel-shaded arcade sequence where a silver-haired fighter summons a psychic energy avatar to finish an opponent on a neon rooftop, complete with HUD bars, diagonal wipes, and a K.O. flash.

Prompt (original, unmodified)

# ═══════════════════════════════════════════════
# PROJECT: 2D Fighting Game Sequence
# SPECS: Playstation 4 / 30FPS / Budget 500M JPY
# ═══════════════════════════════════════════════

visual_config:
  style: >
    2D anime-style fighting video game screenshot,
    cel-shaded, bold outlines, gold-purple-crimson palette,
    manga-style dynamic lines, arcade game aesthetic

character_settings:
  player:
    girl: "@Image1"
    avatar: >
      psychic energy avatar, translucent golden humanoid fencer,
      Silver armor plates, glowing cyan eyes,
      appears behind user as spiritual projection
  opponent: "@Image2"

timeline:
  cut_01:
    dur: 6s
    shot: side view full shot
    prompt: >
      stylized 2D fighting video game interface,
      health bars and timer HUD overlay,
      hit counter UI incrementing,
      silver-haired girl performing rapid energy strikes,
      bright golden light effects on each motion,
      dynamic action lines radiating outward,
      special meter gauge filling up,
      neon-lit urban rooftop night stage background,
      arcade game screen composition
    cam: static side view, light screen shake on impacts

  cut_02:
    dur: 3s
    shot: extreme close-up, diagonal screen transition
    prompt: >
      sudden dramatic insert shot,
      screen splits with diagonal wipe transition,
      girl's face in extreme close-up filling frame,
      golden eyes with subtle glow, bold confident grin,
      ink-style shadows across one side of face,
      purple-gold energy aura behind head,
      abstract crimson dynamic lines in background,
      game UI text indicating special activation
    cam: instant snap zoom, tilted angle

  cut_03:
    dur: 5s
    shot: behind girl, over-the-shoulder
    prompt: >
      girl standing arms spread wide seen from behind,
      large translucent psychic avatar rising behind her,
      twice her height, golden armored plates catching light,
      expanding ring of purple-gold energy particles,
      opponent stepping back across the arena,
      background distorts with heat-shimmer effect,
      glowing particles orbit both girl and avatar,
      strong backlight creating dramatic silhouette,
      video game special move activation sequence
    cam: slow dolly in, low angle

  cut_04:
    dur: 8s
    shot: rapid multi-angle montage
    prompt: >
      avatar performs rapid successive energy projections,
      screen filled with overlapping golden light trails,
      cascading visual effects layering dynamically,
      final powerful motion sends energy wave forward,
      full-screen white flash transition,
      large stylized game UI "K.O." text appears with glass-particle burst effect,
      hit counter displays high number,
      opponent life gauge reaches zero,
      video game finishing sequence animation
    cam: rapid angle changes, final moment in slow motion

Reproduced verbatim from the original post. Never edited or translated. Everything outside this block is our own commentary.

How this prompt compares

Computed from the 5,926 prompts in this library, not from this prompt alone. How the data is produced.

The techniques this prompt uses are more common in anime prompts than in the library overall:

TechniqueIn animeLibrary averageLift
zoom camera11%9%1.31x
orbit camera18%14%1.3x
silhouette lighting17%8%2.04x
neon lighting19%12%1.53x

"Lift" is how much more often the technique appears in anime prompts than across the whole library.

Across all 5,926 prompts, the techniques used here appear at: backlight 16%, orbit 14%, neon 12%, zoom 9%.

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