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PromptsanimeLocked Rooftop Staff Duel from Storyboard Poses

Locked Rooftop Staff Duel from Storyboard Poses

An image-to-video prompt that turns a nine-panel storyboard contact sheet into one unbroken locked shot of a rooftop staff fight at dusk. The camera stays bolted down while two fighters progress through nine ordered key poses, with strict continuity rules for props, positions, and character states. Styled as modern 2D cel-shaded anime with painted backgrounds.

Prompt (original, unmodified)

Use the first reference image (9 panel storyboard contact sheet whose cells are labelled TAKE 01 to TAKE 09) as ordered key poses TAKE 01-TAKE 09 for ONE unbroken LOCKED shot: the camera never moves, the action passes through TAKE 01 to TAKE 09 inside a fixed frame, without cuts or holds; completely ignore its line-sketch style, panel frames, gutters and any text.
LOOK & WORLD: Modern 2D cel-shaded anime with painted backgrounds and clean confident linework. On a city rooftop at dusk, two fighters in simple training clothes trade staff work inside a chalk circle. Warm low dusk light, long shadows on concrete, cool blue city haze behind. One fixed 24mm lens, deep focus, cinematic. The lens never changes.
CONTINUITY (binding, not flavour): Locked frontal wide at waist height, unchanged from TAKE 01 to TAKE 09. Stage anchors hold their positions throughout: rooftop water tank screen-left, chalk circle center, city skyline screen-right, crate at right. The chalk circle is unbroken through TAKE 04; scuff marks start at TAKE 05 and persist. One staff drops at TAKE 06 and stays on the ground for the rest of the take. The screen-left fighter is upright through TAKE 07 and grounded from TAKE 08 on. Stage anchors hold their screen positions throughout, the camera height never changes, and every state pinned to a TAKE number is true from that TAKE onward and false before it. Never invent a shot that the sheet does not have.
ACTION & CAMERA: the camera is bolted down. No cuts, no zoom, no pan, no tilt, no tracking, no shake, no reframing. Only the action moves, entering and leaving a fixed frame.
(TAKE 01) locked, no movement, Facing off: both fighters stand at opposite edges of the chalk circle, staffs low.
(TAKE 02) locked, no movement, First approach: the screen-left fighter steps in, staff rising to guard.
(TAKE 03) locked, no movement, First clash: the staffs meet high in the center of the frame.
(TAKE 04) locked, no movement, Bind: bodies close, staffs crossed, both leaning into each other.
(TAKE 05) locked, no movement, Break: the screen-right fighter pivots away, first scuffs on the circle.
(TAKE 06) locked, no movement, Disarm: the screen-right fighter staff spins out to frame-right and lands on the ground.
(TAKE 07) locked, no movement, Empty hands: the screen-right fighter raises open palms, the other still guarding.
(TAKE 08) locked, no movement, Takedown: the screen-left fighter is swept and lands flat inside the circle.
(TAKE 09) locked, no movement, Hand up

Reproduced verbatim from the original post. Never edited or translated. Everything outside this block is our own commentary.

How this prompt compares

Computed from the 5,926 prompts in this library, not from this prompt alone. How the data is produced.

The techniques this prompt uses are more common in anime prompts than in the library overall:

TechniqueIn animeLibrary averageLift
pan camera16%9%1.72x
zoom camera11%9%1.31x

"Lift" is how much more often the technique appears in anime prompts than across the whole library.

Across all 5,926 prompts, the techniques used here appear at: tracking 41%, golden hour 17%, backlight 16%, pan 9%.

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