English日本語한국어

PromptsanimeCel-Shaded Character Dancing in Golden Hour Classroom

Cel-Shaded Character Dancing in Golden Hour Classroom

An image-to-video prompt that animates a reference character performing a looping pop-style dance routine in an empty classroom. The character sweeps arms like clock hands, crosses them, then forms a heart above the head, all in a single fixed shot with warm golden-hour lighting and a static silhouette background.

Prompt (original, unmodified)

# Main Prompt - A: Clockwise Heart (Classroom Ver.)
shot:
  type: r2v
  aspect_ratio: "9:16"
  camera: fixed, single continuous shot, no cuts
  framing: character occupies lower two-thirds of frame, medium shot from waist up

character:
  reference: use attached reference image for full appearance (face, outfit, colors, proportions)
  art_style: preserve original character art style / cel-shading from reference, do not blend with background style

motion:
  sequence:
    - beat_1_2: both arms raised, sweep in a slow clockwise circular motion like clock hands, starting from 12 o'clock position
    - beat_3: arms cross at chest height, hands open
    - beat_4: arms draw outward and down into a heart shape formed above the head, hold for half a beat
    - beat_5_6: small step-touch side to side (left-right), shoulders swaying gently in sync
    - loop: sequence repeats seamlessly from beat_1
  tempo: moderate pop tempo, sharp but not rushed transitions
  motion_notes: no slow motion, no speed ramping, natural constant playback speed throughout

setting:
  location: after-school classroom, empty of other students
  time_of_day: late afternoon / early evening, golden hour light through windows
  environment_details: rows of desks and chairs as soft silhouettes in the background, chalkboard faintly visible, window frames casting long soft shadows across the floor
  atmosphere: quiet, nostalgic, gentle contrast between the character's lively motion and the stillness of the empty room

background:
  style: simple, uncluttered classroom silhouette, low detail so it doesn't compete with character motion
  rendering: keep visually separate from character line/shading style; desks/windows rendered with minimal linework, mostly shape and light, not full detail
  motion: static background, only ambient light shift (e.g. faint dust motes in the light beam), no moving elements

lighting: warm golden-hour light streaming through windows from one side, soft rim light on character, gentle long shadows cast by desks

expression: light, playful smile, eyes forward toward camera during heart pose

Reproduced verbatim from the original post. Never edited or translated. Everything outside this block is our own commentary.

How this prompt compares

Computed from the 5,926 prompts in this library, not from this prompt alone. How the data is produced.

The techniques this prompt uses are more common in anime prompts than in the library overall:

TechniqueIn animeLibrary averageLift
silhouette lighting17%8%2.04x
rim light lighting17%10%1.76x

"Lift" is how much more often the technique appears in anime prompts than across the whole library.

Across all 5,926 prompts, the techniques used here appear at: slow motion 21%, golden hour 17%, rim light 10%, silhouette 8%.

Related cases