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PromptsanimeAnime Dancer Performs Flare to Windmill Breakdance Combo

Anime Dancer Performs Flare to Windmill Breakdance Combo

A 15-second continuous image-to-video shot of a cel-shaded anime character performing a breakdance flare that transitions into a windmill, set on a photorealistic dance studio floor. The prompt locks the character to a reference image and specifies constant rotation speed, fixed hip height, and continuous hand-to-floor contact.

Prompt (original, unmodified)

shot:
  type: R2V
  reference: <Picture 1>
  camera: fixed, eye-level, medium-wide shot capturing full body throughout, no cuts
  duration: 15-second continuous sequence, constant tempo throughout
character:
  appearance: delegated entirely to <Picture 1>, no additional description
  style_separation:
    character: cel-shaded anime style, locked to reference image
    environment: photorealistic indoor dance studio floor, neutral wall, soft even lighting
action:
  sequence_name: thomas_flare_to_windmill_combo
  segments:
    - segment: intro_setup
      duration: approx 0-3s
      description: standing neutral pose transitions down into crouched base position, both palms grounding shoulder-width apart, core braced, hips settling to a fixed rotation height
    - segment: flare_combo
      duration: approx 3-9s
      support_pattern: alternating two-hand support, hand-to-hand transfer, no static single-hand hold
      description: two continuous flare rotations - right leg sweeps laterally at constant angular velocity, left leg sweeps diagonally downward-forward as support hand transfers, right leg continues diagonally upward with legs held widely split throughout, hips remain the stationary rotation axis with no vertical bounce; cycle repeats once more at identical speed
    - segment: transition_to_windmill
      duration: approx 9-11s
      description: on the final flare rotation, upper back and shoulder lower to the floor while legs continue their circular momentum, torso rolling from the flare's hip-axis rotation into a back-and-shoulder-axis rotation, hands lift off the floor and tuck near the chest as the transition completes
    - segment: windmill_execution
      duration: approx 11-15s
      description: two continuous windmill rotations - legs swing in a wide circular arc overhead while the upper back and shoulders roll across the floor in constant-velocity rotation, legs stay extended and split for momentum, no hands touching the floor for support during this segment
physics_constraints:
  - hip axis remains at constant height during the flare segment, no vertical bounce
  - leg sweeps driven by hip rotation and knee flexion, not by jumping or floating
  - hand-to-floor contact during the flare is continuous except the brief instant of transfer between palms
  - the flare-to-windmill transition is a smooth momentum carry-over, not a stop-and-restart
  - during the windmill segment, rotation is driven by shoulder-and-back contact with the floor, not by pushing off with hands
  - rotation speed stays constant within each segment, no acceleration bursts
  - legs stay maximally extended and split during all rotation segments to convey centrifugal force
lighting: soft studio lighting, consistent throughout, no flicker

Reproduced verbatim from the original post. Never edited or translated. Everything outside this block is our own commentary.

How this prompt compares

Computed from the 5,926 prompts in this library, not from this prompt alone. How the data is produced.

Across all 5,926 prompts, the techniques used here appear at: wide shot 26%, soft light 18%, static/fixed 8%, studio lighting 4%.

The 15s duration is not arbitrary: 71% of the prompts in this library that state a duration ask for exactly 15 seconds — Seedance 2.0 accepts clips up to 15 seconds, so 15s is the model's ceiling and the most common choice.

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