3D Cinematic Martial Arts Combat Trailer from Character Reference
This prompt turns a supplied character image into a 15-second 3D cinematic fight sequence, beginning from the reference pose and escalating into close-combat choreography with punches, elbow strikes, spinning kicks, an airborne moment, and a landing dash. It relies on dynamic camera movement, motion blur, and camera shake for a premium game-trailer feel while locking the character's face, hands, anatomy, and outfit to the reference.
Prompt (original, unmodified)
Using the input image as the exact character reference, generate a 15-second high-quality 3D cinematic fighting video. The character starts from the same pose, pulls back the hand gesture, then bursts forward into intense close-combat choreography with dodging, rapid punches, elbow strikes, spinning kicks, a brief airborne moment, and a powerful landing dash. Dynamic cinematic camera movement, extreme wide-angle opening, motion blur, subtle camera shake, strong depth impact, premium 3D game trailer quality, stable face, correct hands, coherent anatomy, consistent outfit details, warm clean background, powerful badass energy.
Reproduced verbatim from the original post. Never edited or translated. Everything outside this block is our own commentary.
How this prompt compares
The techniques this prompt uses are more common in 3D cartoon prompts than in the library overall:
| Technique | In 3D cartoon | Library average | Lift |
|---|---|---|---|
| warm tone | 24% | 17% | 1.39x |
Across all 5,926 prompts, the techniques used here appear at: tracking 41%, wide shot 26%, slow motion 21%, warm tone 17%.
The 15s duration is not arbitrary: 71% of the prompts in this library that state a duration ask for exactly 15 seconds — Seedance 2.0 accepts clips up to 15 seconds, so 15s is the model's ceiling and the most common choice.

